Behind the scened again for this one before we get going. There was a bit of a break between this and the last adventure. Finals, break, and new schedules made for a bit of a delay, and a few members having to leave the party. Also, the PHB2 happened and two characters wanted to play something from that instead. Specifically, the warlock and the cleric. So the party now consists of a Sorcerer, an Avenger, the Dwarf Warlord and the pair of Catfolk. While the party size is a bit more reasonable now, there is nobody to go up and take the beatings, though there are plenty of people who can give out severe dismemberment at a moment’s notice…
We rejoin the party in the grove, awaiting for some Gatekeeper druids to come and kill thier faces off if they can’t give a good reason for the gate being gone. They don’t have to wait long, though what happens isn’t what they expected. The hedge parts and an Orc walks through, along with two other people. I hadn’t grabbed a mini for these people and just used a few little things to represent them. One player comments that those people must not be important, as they don’t have a real mini. I chuckle as I inform them that those are thier new characters (the sorcerer and the avenger) and to give me thier damn minis!
The orc introduces himself as Streklar and he left them the note about the shard. He hadn’t expected to have to meet them so soon, but the ward was damaged even more than he had thought if a simple mundane fiddling could unravel the gateway. However accidental it was though, the party must fix this. He tells them to travel to Oalian, the Archdruid of the Wardens of the Wood. He also asks the warlock and cleric to stay behind and aid him in preparing the area for the gateway seed. Total plot way to get rid of the old characters and introduce the new ones.
The new characters are related to the old ones. The sorcerer is the brother of the warlock and the avenger is his good friend.
The Party then procedes toword Varna, the ecconomic capital of the Eldeen Reaches. A random encounter of no importance happens on the way and they reach the town at dusk. Lazy guards greet them and reccomend a local inn for the night. The more perceptive members of the party notice ape like creatures in the shadows not far from the guards. When they inform the guards, the guards tell them those are magebreed war gorillas. The party gives odd looks to the guards and procede to the Inn.
They then manage to anoy me into tossing assassins at them They get ambushed in the middle of the night by assassins seeking the shard of shiny that the catfolk carry. The Sorcerer then says “Combat? I’ve read about this in a book before!” before unleashing wildmagic on the foes and the party readily beats down the would be assassins. They then politely request a new room and quietly remove the corpses from the old one.
The session ends here as the party rests from the assassination attempt and everyone is around lv 3 now.